Connections ============ A connection object represents logical connection between two devices. Both ends of communication have a connection object dedicated for that link, serialized data is transferred from a connection object to another. :: ioc_initialize_connection(iocConnection *con, iocRoot *root); ioc_release_connection(iocConnection *con); ioc_attach_memory_block(iocConnection *con, iocMemoryBlock *mblk, iocTransferBuffer *tbuf); ioc_detach_memory_block(iocConnection *con, iocMemoryBlock *mblk); ioc_connect(iocConnection *con, char *constr, flags) ioc_listen(iocConnection *con, flags) ioc_accept(iocConnection *con, flags) ioc_disconnect(iocConnection *con) ioc_run(iocConnection *con); 200112, updated 22.5.2020/pekka